Proficiencies
Table: Proficiencies
- All
- Activity
- Animism
- Combat
- Communion
- Crafting
- Environment
- Influence
- Ki
- Psionics
- Sorcery
- Study
- Superpowers
- Wizardry
| Name | Type | Description |
|---|---|---|
| Abjuration | Wizardry | |
| Aeromancy | Sorcery | |
| Aethermancy | Sorcery | |
| Alchemy | Crafting | Craft potions and transmute materials |
| Anarchy | Communion | |
| Archery | Combat | Slow moving projectile weapons such as bows and slings |
| Aristocrat | Influence | Politically involved or connected |
| Armoursmith | Crafting | Craft metal and other rigid material armours |
| Balance | Animism | The balance between life and death as the duality of nature |
| Boreal | Environment | Exceptionally cold areas typically covered in vast amounts of snow or ice |
| Charity | Communion | |
| Climbing | Activity | Ascending steep walls or cliffs |
| Coastal | Environment | Oceans and seas, and the lands bordering them |
| Community | Communion | |
| Conjuration | Wizardry | |
| Convince | Activity | Influencing others to think or act a certain way using logic |
| Cooking | Activity | Preparing all kinds of meals |
| Cultivation | Animism | Life and its flourishings as the core leading force of nature |
| Deduction | Activity | Discovering clues or information using logic and reason |
| Deepwater | Environment | |
| Desert | Environment | Vast dry areas containing sparse amounts of vegetation and high temperatures |
| Disguise | Activity | Altering one's appearance to conceal one's identity |
| Divination | Wizardry | |
| Dodge | Activity | Defending by evading attacks and directed effects |
| Driving | Activity | Operating motorized land vehicles |
| Enchantment | Wizardry | |
| Entropy | Animism | Recognition of the inevitable end as the leading force of nature |
| Evocation | Wizardry | |
| Explosives | Crafting | Craft bombs, firecrackers, and other combustibles |
| Finesse | Combat | Precise weapons designed to find openings and weak spots |
| Firearms | Combat | Fast moving projectile weapons that are highly deadly |
| Fletching | Crafting | Craft archery weapons and ammunition |
| Forgery | Crafting | Craft duplicates of documents, identification, and similar items |
| Fortitude | Activity | Defending by bracing oneself against physical effects and conditions |
| Freshwater | Environment | Inland bodies of water including lakes, rivers, and springs |
| Gangland | Influence | Connected to high-level organized crime |
| Genki | Ki | |
| Geomancy | Sorcery | |
| Grasslands | Environment | Wide and generally flat areas containing primarily grass or brush |
| Gunsmith | Crafting | Craft guns and their ammunition |
| Hacking | Activity | Using computers to access devices and collect hidden information |
| Healing | Activity | Examine health status and apply medical treatments and procedures |
| Hydromancy | Sorcery | |
| Intimidate | Activity | Influencing others to think or act a certain way by threatening them |
| Iron Jungle | Environment | Any area constructed from artificial means (especially metal) with zero visible natural features |
| Jewelling | Crafting | Craft rings, amulets, bracelets, and other adornments |
| Jumping | Activity | Leaping vertically or across a distance |
| Jungle | Environment | Tropical areas filled with dense forest and thick vegetation |
| Justice | Communion | |
| Kiai | Ki | |
| Lifting | Activity | Carrying and moving heavy objects |
| Luxomancy | Sorcery | |
| Martial | Combat | Heavy or broad weapons that strike for consistent damage |
| Masonry | Crafting | Craft stonework structures and sculptures |
| Medicine | Crafting | Craft medicines, ointments, and bandages |
| Mountains | Environment | Rough and rocky areas elevated above the surroundings |
| Nobility | Influence | Have a royal position or bloodline |
| Occult | Study | Knowledge of artifacts, cryptids, folklore, and myths |
| Order | Communion | |
| Ordinary | Influence | In touch with mainstream culture |
| Outsider | Influence | Disconnected from regular society |
| Patron | Influence | Wealthy or connected to wealth |
| Peace | Communion | |
| Persuade | Activity | Influencing others to think or act a certain way using emotions |
| Piloting | Activity | Operating aerial vehicles |
| Pottery | Crafting | Craft clay vessels and ornaments |
| Pyromancy | Sorcery | |
| Resistance | Activity | Defending by resisting mental effects and conditions |
| Riding | Activity | Maneuvering a beast while sitting on its back |
| Running | Activity | Traveling on foot at a fast pace |
| Rural | Environment | The countryside, sometimes with rolling hills, typically with low population density |
| Sabotage | Activity | Picking locks and disabling mechanical devices |
| Savage | Influence | From a lesser known remote culture |
| Seafaring | Activity | Maintenance and operation of a waterbound vessel |
| Search | Activity | Finding hidden objects or creatures |
| Service | Communion | |
| Shouki | Ki | |
| Sleight | Activity | Concealing objects, picking pockets, cheating at games |
| Stealth | Activity | Ability to hide and avoid detection |
| Streetwise | Influence | Connected to low-level petty crime |
| Subterranean | Environment | Caves, caverns, tunnels, or any area primarily found underground |
| Survival | Activity | Resource management and wilderness navigation |
| Swimming | Activity | Propelling oneself through water |
| Tailoring | Crafting | Craft textiles including cloth and leather armours and materials |
| Telekinesis | Psionics | |
| Telepathy | Psionics | |
| Throwing | Combat | Ability to throw weapons or objects with deadly precision |
| Tinkering | Crafting | Craft mechanisms, gadgets, and traps, as well as examining and modifying machinery |
| Tracking | Activity | Examining evidence to track a creature or its behaviours |
| Transmutation | Wizardry | |
| Tyranny | Communion | |
| Umbramancy | Sorcery | |
| Unarmed | Combat | Weaponless combat leveraging the body to deal damage and is often nonlethal |
| Urban | Environment | Areas containing cities or highly populated areas |
| Weaponsmith | Crafting | Craft melee and throwing weapons |
| Wetlands | Environment | Swamps, marshes, or any area covered in waterlogged land |
| Woodlands | Environment | Temperate areas covered with trees |
| Woodworking | Crafting | Craft wooden objects, tools, and basic wooden weapons |
| Writing | Crafting | Craft books, scrolls, and other written documents |
| Yuuki | Ki |
| Name | Description |
|---|---|
| Climbing | Ascending steep walls or cliffs |
| Convince | Influencing others to think or act a certain way using logic |
| Cooking | Preparing all kinds of meals |
| Deduction | Discovering clues or information using logic and reason |
| Disguise | Altering one's appearance to conceal one's identity |
| Dodge | Defending by evading attacks and directed effects |
| Driving | Operating motorized land vehicles |
| Fortitude | Defending by bracing oneself against physical effects and conditions |
| Hacking | Using computers to access devices and collect hidden information |
| Healing | Examine health status and apply medical treatments and procedures |
| Intimidate | Influencing others to think or act a certain way by threatening them |
| Jumping | Leaping vertically or across a distance |
| Lifting | Carrying and moving heavy objects |
| Persuade | Influencing others to think or act a certain way using emotions |
| Piloting | Operating aerial vehicles |
| Resistance | Defending by resisting mental effects and conditions |
| Riding | Maneuvering a beast while sitting on its back |
| Running | Traveling on foot at a fast pace |
| Sabotage | Picking locks and disabling mechanical devices |
| Seafaring | Maintenance and operation of a waterbound vessel |
| Search | Finding hidden objects or creatures |
| Sleight | Concealing objects, picking pockets, cheating at games |
| Stealth | Ability to hide and avoid detection |
| Survival | Resource management and wilderness navigation |
| Swimming | Propelling oneself through water |
| Tracking | Examining evidence to track a creature or its behaviours |
| Name | Description |
|---|---|
| Balance | The balance between life and death as the duality of nature |
| Cultivation | Life and its flourishings as the core leading force of nature |
| Entropy | Recognition of the inevitable end as the leading force of nature |
| Name | Description |
|---|---|
| Archery | Slow moving projectile weapons such as bows and slings |
| Finesse | Precise weapons designed to find openings and weak spots |
| Firearms | Fast moving projectile weapons that are highly deadly |
| Martial | Heavy or broad weapons that strike for consistent damage |
| Throwing | Ability to throw weapons or objects with deadly precision |
| Unarmed | Weaponless combat leveraging the body to deal damage and is often nonlethal |
| Name | Ideological Axes | Description |
|---|---|---|
| Charity | Altruism, Impulse, Liberty | |
| Community | Altruism, Impulse, Authority | |
| Peace | Altruism, Discipline, Liberty | |
| Service | Altruism, Discipline, Authority | |
| Anarchy | Militarism, Impulse, Liberty | |
| Tyranny | Militarism, Impulse, Authority | |
| Justice | Militarism, Discipline, Liberty | |
| Order | Militarism, Discipline, Authority |
| Name | Description |
|---|---|
| Alchemy | Craft potions and transmute materials |
| Armoursmith | Craft metal and other rigid material armours |
| Explosives | Craft bombs, firecrackers, and other combustibles |
| Fletching | Craft archery weapons and ammunition |
| Forgery | Craft duplicates of documents, identification, and similar items |
| Gunsmith | Craft guns and their ammunition |
| Jewelling | Craft rings, amulets, bracelets, and other adornments |
| Masonry | Craft stonework structures and sculptures |
| Medicine | Craft medicines, ointments, and bandages |
| Pottery | Craft clay vessels and ornaments |
| Tailoring | Craft textiles including cloth and leather armours and materials |
| Tinkering | Craft mechanisms, gadgets, and traps, as well as examining and modifying machinery |
| Weaponsmith | Craft melee and throwing weapons |
| Woodworking | Craft wooden objects, tools, and basic wooden weapons |
| Writing | Craft books, scrolls, and other written documents |
| Name | Description |
|---|---|
| Boreal | Exceptionally cold areas typically covered in vast amounts of snow or ice |
| Coastal | Oceans and seas, and the lands bordering them |
| Deepwater | |
| Desert | Vast dry areas containing sparse amounts of vegetation and high temperatures |
| Freshwater | Inland bodies of water including lakes, rivers, and springs |
| Grasslands | Wide and generally flat areas containing primarily grass or brush |
| Iron Jungle | Any area constructed from artificial means (especially metal) with zero visible natural features |
| Jungle | Tropical areas filled with dense forest and thick vegetation |
| Mountains | Rough and rocky areas elevated above the surroundings |
| Rural | The countryside, sometimes with rolling hills, typically with low population density |
| Subterranean | Caves, caverns, tunnels, or any area primarily found underground |
| Urban | Areas containing cities or highly populated areas |
| Wetlands | Swamps, marshes, or any area covered in waterlogged land |
| Woodlands | Temperate areas covered with trees |
| Name | Description |
|---|---|
| Aristocrat | Politically involved or connected |
| Gangland | Connected to high-level organized crime |
| Nobility | Have a royal position or bloodline |
| Ordinary | In touch with mainstream culture |
| Outsider | Disconnected from regular society |
| Patron | Wealthy or connected to wealth |
| Savage | From a lesser known remote culture |
| Streetwise | Connected to low-level petty crime |
| Name | Attribute | Resource | Description |
|---|---|---|---|
| Genki | Strength | Health | |
| Kiai | Dexterity | Stamina | |
| Shouki | Intellect | Focus | |
| Yuuki | Resolve | Endurance |
| Name | Description |
|---|---|
| Telekinesis | |
| Telepathy |
| Name | Description |
|---|---|
| Aeromancy | |
| Geomancy | |
| Pyromancy | |
| Hydromancy | |
| Luxomancy | |
| Umbramancy | |
| Aethermancy |
| Name | Description |
|---|---|
| Occult | Knowledge of artifacts, cryptids, folklore, and myths |
| Name | Description |
|---|
| Name | Description |
|---|---|
| Abjuration | |
| Conjuration | |
| Divination | |
| Enchantment | |
| Evocation | |
| Transmutation |