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Creating a Character

The process of creating a character is a series of small steps, with each step building a distinct part of your character. No randomization is required during this process.

Archetype

Your archetype is the core that a character is built from and acts as a starting position, rather than a strict limitation.

Ancestry

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Table: Ancestry Examples
NameDescription
Dwarf?
Elf?
Human?

Background

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Example

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Class

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Table: Class Examples
NameDescription
Cleric?
Fighter?
Rogue?
Wizard?
Example

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Stats

Attributes

Each character will start with two good attributes and two weak attributes. Good attributes have a value of d6, while weak attributes have a value of d4. If your class requires one or more attributes, you must assign those attributes as good.

Example

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Resources

Each resource is calculated by finding the maximum value of a corresponding attribute.

Table: Resource Calculations
StatCalculation
Health (HP)6 + Maximum STR
Endurance (ED)6 + Maximum RES
Stamina (ST)6 + Maximum DEX
Focus (FC)6 + Maximum INT
Example

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Additionally, each class starts with one of three talents that increases a resource.

Table: Resource Talent Bonus
TalentBonus
Toughness (+4)+4 Endurance
Longevity (+4)+4 Stamina
Mindfulness (+4)+4 Focus
Example

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Defences

Each defence stat is a combination of your passive resolve and another attribute's passive value. As a reminder, the passive value of a stat is equal to half of its maximum roll.

Table: Defence Calculations
StatCalculation
Constitution (CON)Passive RES + Passive STR
Evasion (EVA)Passive RES + Passive DEX
Willpower (WILL)Passive RES + Passive INT
Example

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Speed

Your speed is a measurement in meters of how fast your character can move in a single action (2 seconds).

Calculation
SpeedSize + Passive Dexterity + Passive Agility + Running Proficiency
Example

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Customization

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Traits

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Example

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Motivation

A character's motivation is their primary driving force for why they make their decisions. It should be describable in a couple sentences. Motivations should be capable of roughly answering the following questions:

  • What does this character want?
  • Why does this character want that?
  • How does this character achieve that?
Example

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Ultimately, a character's motivation will be a source of both conflict and cooperation, as characters will need to make decisions that full their motivations while trying to navigate the conflicting motivations of others.

Items

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Item Slots

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Table: Item Slots Calculations
StatCalculation
Encumbrance (ENC)Hands + Size + Passive Strength
Capacity (CAP)Encumbrance + Passive Athletics + Lifting Proficiency
Example

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Starting Items

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Armour Rating and Protection

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Table: Armour Defence Calculations
StatCalculation
Physical Defense (P.DEF)Passive RES + Armour Rating (AR)
Elemental Defense (E.DEF)Passive INT + Armour Rating (AR)
Example

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Finalization

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Name

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Backstory

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Fate

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Example Character

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