Skip to main content

Characters

Stats

Stats are any measurable property belonging to a character, typically represented by dice or a number. Some stats, like resources and defences are derived from other stats, like attributes. They can vary in scope, meaning they can be very broad or very specific.

Attributes

The most important stat that a character has are their attributes. They describe the core aspects of your character and are used when performing any game action that requires a dice roll.

Table: Attributes
NameDescription
Strength (STR)Physical ability of raw force and durability
Dexterity (DEX)Physical ability of speed and accuracy
Intellect (INT)Mental ability for discovery and memory
Resolve (RES)Mental ability to command and resist

Each attribute is represented by dice ranging from d4 to d12.

Table: Attribute Dice
SizeDescription
d4Weak
d6Average
d8Great
d10Excellent
d12Superb
Example

A character who is a bodybuilder could be described as having excellent strength which would be a d10.

Resources

Surviving damage and using special abilities requires managing one's resources. All resources are represented by a number showing the maximum amount of that resource a character can have. Once a resource becomes depleted it can no longer be used until recovered.

Table: Resources
NameDescription
Health (HP)For lasting injuries that are difficult to heal
Endurance (ED)For superficial injuries that are easy to heal
Stamina (ST)To use physical special abilities
Focus (FC)To use mental and social special abilities
FateFor influencing circumstance and chance
Examples

Performing the escape maneuver, to hide in plain sight from enemies, requires spending stamina.
Using the power of telekinesis, to move objects with the mind, requires spending focus.

Defences

When things happen to your character, your defences are used to measure your ability to passively response to those effects.

Table: Defences
NameDescription
Constitution (CON)Ability to shrug off effects that would influence the body
Evasion (EVA)Ability to avoid attacks and effects targeted at the body
Willpower (WILL)Ability to ignore effects that would influence the mind
Defense (DEF)Ability to reduce the amount of damage the body takes

Other Stats

Table: Other Stats
NameDescription
Size (SZ)Physical space that the body requires
Speed (SPD)Distance the character can move over a short time
Encumbrance (ENC)Amount of items that can be carried easily
Capacity (CAP)Limit of total number of items that can be carried
Table: Sizes
SizeNameExamples
1MinisculeCrow, Garden Snake, Mouse, Rabbit, Squirrel
2TinyBadger, Cat, Eagle, Fox, Racoon, Viper
3SmallBoa, Boar, Dog, Lynx, Python, Wolf
4MediumAnaconda, Deer, Human, Sun Bear
5LargeBlack Bear, Cheetah, Elk, Leopard, Lion, Panda, Pony, Tiger
6HugeCow, Grizzly Bear, Horse, Polar Bear
7GiganticBison, Giraffe, Hippo, Rhino
8EnormousElephant, Giant Squid, Titanoboa
9MassiveDragon
10TremendousMegalodon
11ColossalKraken
12TitanicBlue Whale

Skills

Skills represent practice in performing various groups of general tasks. Like attributes, skills are represented by dice and are rolled with your attributes to perform tasks.

Table: Skill Dice
SizeDescription
d4Untrained
d6Trained
d8Adept
d10Expert
d12Master

Most tasks are handled by the mundane skills. These represent groups of normal activities that most characters can perform while interacting with the world.

Table: Mundane Skills
NameDescription
Agility (AGI)Activities that require speed, precision, and balance
Athletics (ATH)Activities that require stability, hardiness, and brute force
Charisma (CHA)All forms of social interaction, inspiration, and manipulation
Combat (CMB)Attacking enemies with the body or weaponry
Craft (CRA)Creating or modifying tools, items, gadgets, and mechanisms
Handling (HAN)Using the hands to perform precise, subtle, or mechanical activities
Insight (INS)Recalling knowledge or creating new information from circumstance
Networking (NET)Navigating social networks to find people and their connections
Perception (PER)Discovering things and information in the environment using the senses
Taming (TAM)Communicating with animals and beasts using body language and intent

Other types of tasks that are beyond the normal space of interaction are handled by the supernatural skills. This includes abilities both of a magical and nonmagical origin.

Table: Supernatural Skills
NameDescription
AnimismMagic utilizing the forces of nature
CommunionMagic derived from the powers of another entity
KiNonmagic released by manipulating one's own auras
PsionicsNonmagic projected from within the mind
SorceryMagic created from within oneself
SuperpowersNonmagic extending the limits of the body
WizardryMagic mastered through careful study

Proficiencies

Proficiencies are more precise forms of expertise that a character can learn, like a type of knowledge, specific activity, or familiar environment. Unlike attributes and skills, they are not represented by dice, instead they are represented by a number as a bonus ranging from +1 to +4.

Table: Proficiency Bonuses
BonusDescription
-Untrained
+1Trained
+2Adept
+3Expert
+4Master

A character can have a proficiency in more or less anything that a player can imagine. Proficiencies should be broad enough to be usable in at least a few different activities but specific enough to encompass a single theme. There is also a recommended list of proficiencies to help players make decisions and help with consistent theming.

Table: Example Proficiencies
NameDescription
?...

Proficiencies are not exclusive, meaning that any other reasonable substitute for a proficiency can be used in the same circumstance. This applies to all dice rolls that use proficiencies.

Examples

A character attempting to ride a horse could use a proficiency in riding or horses.
A character attempting to track an animal in the woods could use a proficiency in tracking or woodlands.

The languages that a character can speak are also a type of proficiency and are acquired and represented the same way. Characters are considered masters of their native languages and characters who have mastery in a language never need to roll dice to use it. To simplify language use, all characters are typically considered to share a common language.

Character Archetypes

Your archetype is built from three parts that work together to provide a rough summary of who your character is.

Table: Archetype Features
NameDescription
AncestryThe culture or genetics that shape your character
BackgroundHow your character spent their early life
ClassThe role your character currently plays
Examples

Aenwyn is an Elven blacksmith and rogue.
Baldur is a Dwarven bartender and fighter.
Crowley is a British scholar and investigator.

Each part of an archetype also provides other small bonuses that help define your character mechanically, like which skills and proficiencies they are trained in.

Talents and Traits

?